Blender 2.8 new features for architecture: IES lights

With the release of Blender 2.8 Beta, you will start to look for all the exciting new features for architectural visualization, and it is hard not to look at Eevee. That is by far one of the highlights of Blender 2.8. Besides Eevee, you will also find a plethora of options for both 3D modeling […]

Blender 2.80 with left or right-click?

The release of Blender 2.8 beta brought a lot of welcome changes and updates to the software we use for work and fun. For instance, you will find an incredible real-time render engine with Eevee and a refreshed user interface. But, some of those updates might “shock” old users like the game engine removal. A […]

Blender 2.80 beta

Blender 2.80 beta released

In the last couple of months you probably some of the new features and resources coming with Blender 2.80. For those of that took the time to download and try all the new options like Eevee, using experimental builds released along several months I have some great news. Blender 2.8 was already in alpha mode […]

Blender 2.8 release date revealed

For about a year we are keeping track of all the new tools and features in the upcoming Blender 2.8 and the hype around the options like Eevee. Besides getting excited about how Blender 2.8 features a lot of people keeps asking themselves about the possible release date. When will Blender 2.8 be production ready? […]

Blender 2.8 updates: IES lights and modifiers

As the development of Blender 2.8 continues we get more features that might help on architectural visualization projects, and also some resources working again! If you are among the several artists trying the experimental builds of Blender 2.8, you probably noticed that modifiers weren’t working at all. In the latest releases of Blender 2.8 modifiers […]

Bforartists reaches 1.0

While we have Blender 2.8 evolving to reach beta in a couple of months, a few derivate versions of Blender are also evolving. Do you remember Bforartists? It is among several Blender fork projects, and one of their primary objectives is to create a version of the software more friendly to 3d artists. One of […]

Blender 2.8: How to use wireframe mode?

In the past weeks, Blender 2.8 is showing some impressive new options and tools, leading the way to a beta release in the next couple months. Even with an experimental build that receives changes, almost daily, some artists are already trying to use the new tools for modeling. A few of our students from the […]

Blender 2.8 updates: No more BGE and Blender Internal

In a recent update regarding the development of Blender 2.8, we got two “features” that will no longer be available. The first one is the Blender Render, which was present in the software ever since the early versions. Another feature of Blender that was left behind is the Game Engine, at least in its actual […]

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