Blender 3D 2.50 and stereoscopic render in interactive applications

A lot of companies developing 3d applications like games and interactive displays are using stereoscopic render to allow users a better experience, by viewing all environments with a greater sense of depth. A few weeks ago I have already talked about stereoscopic render for architectural visualization, using even a pool to ask if you consider […]

How to use Rigid Body Dynamics in Blender 3D 2.50

The new interface and tools of Blender 3d 2.50 will make the learning process for new artists a lot easier, but in the other hand a full change on the interface may confuse old users at a first glance. I my Blender classes, one of my students asked me how to use Rigid Body Dynamics […]

3D Modeling for architecture using N-Gons and B-Mesh

One of the tools for 3d modeling that making people excited about the release of Blender 3D 2.50, even with no guaranties that this feature will be added to the release, is the B-Mesh. A lot of old users and artists coming from other 3d packages want to use tools like N-Gons in 3d modeling […]

Precision 3d modeling for architecture with Mesh Planes

From all the tasks related to architectural visualization, one of the topics that let users a bit confused when they start to use softwares like Blender 3D is precision modeling. In AutoCAD or other AutoCAD free alternatives, we have a great set of tools allowing us to create and draw with absolute precision. With Blender […]

How to use the new Smoke feature of Blender 3D 2.50

One of the new features of the upcoming Blender 3D 2.50 will be the new Smoke simulation tools, which will allow us to work with a mix of particles and procedural clouds to simulate smoke. This is not directly related with architectural visualization, but if we take a closer look on how this feature works, […]