Tips to create better renderings with YafaRay

As an architectural visualization artist and also a teacher, I know how important the workflow required to achieve realistic images can be for architects. Every time I have the opportunity to talk with other architects, they always ask me for templates or presets to speed up the creation of good renderings in Blender. That is […]

YafaRay and Blender 2.50 demo videos

Earlier this week I posted an article about the first experimental script available to use LuxRender with Blender 2.50, which allows architectural visualization artists to use the incredible LuxRender algorithms, and generate photo realistic images. This is not the first experiment to create an exporter for Blender 2.50. If you can`t recall, there was already […]

Controlling cameras for rendering with YafaRay

Earlier this week I was talking about how to control and make the camera of Blender 3D, behave like a real camera with settings such as ISO, Exposure and FStop with the help of LuxRender. Actually, we have to use those settings using the controls of LuxRender. This is a great way to make our […]

Creating realistic grass with Blender 3D and YafaRay for architecture

The most experienced users may remember that a few years ago, when we only had YafRay to work with advanced Global Illumination in Blender 3D, the simulation of grass for external views in architectural visualization projects require a lot of workarounds to be created. The old YafRay didn`t support the Blender particles at that time. […]