Blender 2.83: Cycles now has Adaptive Sampling

When you start any rendering with Blender Cycles for architecture it is imperative to set the value of your sampling limit. That limit will have a direct impact on several aspects of the render like image noise, render times, and more. Once the sampling limit is set it will impact all of your renders. For […]

Dining space with Blender Cycles (Profile)

How was your first interior visualization project using Blender? In most cases, you will start using Blender to see if it fits your project development workflow and make some render tests to evaluate results. What if you tried to go straight to a commercial project with your first try with Blender? If you don’t have […]

Kitchen modeling from a photo using fSpy

An architectural visualization project usually starts from a reference or idea that could be a technical drawing or a photo. You will either get those reference data from a client that needs the visualization as a marketing piece to sell his idea, or you might want to test your skills and recreate an existing project […]

Apartment renovation with Blender 2.8 and LuxCoreRender

The history of Blender and external render engines goes a long way. In the past, we didn’t have Cycles or Eevee to make realistic renders using Blender. The options were YafaRay or LuxRender in the open-source field. From those two renderers, we have LuxRender that today has the name of LuxCoreRender, which is version 2.0 […]

Recommended monitors for architectural visualization: April 2018

Having an excellent monitor for architectural visualization might give you an important advantage in your projects. The reason to spend a little more money on a top quality monitor is color accuracy. Imagine spending some time adjusting materials, textures, and lights for a project. If you do not have a monitor that can display accurate […]

Architectural visualization at the 2012 Blender Conference

This year I almost find the time and ill to attend to the 2012 Blender Conference, until I realize that if I made to Amsterdam, I would get really behind schedule on some projects. So, I will try again next year. But, if you couldn`t make to the conference like me, there are always the […]

How to setup a glass material in LuxRender

The setup of transparent materials can always become complicated, especially when we have to work with advanced settings to create caustics and other optical effects. In architectural visualization it is not different, making the setup of glass something like a challenge depending on the type of the scene. If you want to take a look […]

How render with photometric lights in Blender 3D and LuxRender

In the last few days I’m playing around with LuxRender 0.6 RC3 a lot. I was testing some of the features of this incredible unbiased render engine for Blender 3D, and decided to write a short article about a feature that every architectural visualization artist needs to know: photometric lights. With LuxRender we can use […]