Riverside House in Blender Cycles

A standard requirement for external architectural visualization projects is to use grass, plants or any vegetation in the surroundings. For that kind of project, you should find a technique or resource that helps you to create such type of “natural resource.” Do you want to see a project that uses that type of resource to […]

Blender Grass Architecture

Grass for architecture in Blender

There are several ways to create grass in Blender for architectural visualization, from using simple textures to complex Add-ons. Using an Add-on will bring you a lot of advantages over textures like being a lot more realistic. That is hard to beat. Have you ever tried one of those Add-ons? In a past article, we […]

Rural house Blender Cycles

Rural house with Blender Cycles

What is the most challenging type of render for exteriors? Some would say that adding large areas of vegetation and plants, could increase both difficulties and render times. If you get the right tools and Add-ons for Blender nowadays, it won’t be much hard to create a large surface of foliage. Here is an excellent […]

Free cinematic grass for the Unreal Engine

What would be an external architectural visualization scene with no vegetation at all? Unless your scene is in an urban environment surrounded by concrete, you eventually will have to add foliage. For the cases where you have a garden around the building, you most likely will need to create grass. In the Unreal Engine, you […]

How to setup grass for the BGE

Every time I start to show Blender for architects they become impressed with the possibilities the software offer. Not only it may become a powerful tool to create 3d models for architecture, but a full visualization suite with Cycles. With the advances in Cycles features and GPU support, we can also look to the Blender […]

Free library of trees and grass

What is the best way to add trees to an architectural visualization scenes? In my opinion, the best option would be using high-resolution textures with an alpha map correctly configured on 2d planes. Textures will do the job most of the time. But, at some projects they might not be enough, and you may have […]

Blender Cycles new feature: Rendering hair, fur and Grass?

A new version of Blender was released last week, and even with lots of new features to play with, you will be impressed to know that more features are coming. A developer called BroadStu is working in a patch for strand rendering in Cycles. This means that we will be able to render hair, fur […]