Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

Every time you start a new visualization project in Blender to render in Cycles, you will have to find the optimal samples count to render. The samples count will determine the level of noise in the images. High values will result in noiseless images.

In architectural visualization, that number will usually stay between 1500 and 2500, depending on a lot of factors.

Do you think 500 samples is enough for an interior visualization project in Cycles? In a recent project from a polish artist called Scoped we can look into an interior render in Cycles, using “only” 500 samples.

With no particular technique to remove or reduce noise, you would end up with an image that wouldn't be “usable.” That shows the potential of denoising for interior visualization. You just have to find the best balance between removing noise from renders, and keeping details in the image.

If you set the denoising with higher values, you might get a picture with no “hard edges” and that blurry aspect.

Another interesting information about the project is the design evolution. The artist made a series of images on his ArtStation page, showing the progress and development of the project. From a test render in an empty room to the final solution.

We recently sent to our premium subscribers a downloadable guide about the interior design process, and that matches exactly the guidelines we point in the document.

An architectural visualization artist sometimes must perform tasks related to interior design. Making decisions and choosing furniture, colors, and materials for the project. In that scenario, having some background about interior design techniques is a great help.

Do you want to become a premium subscriber and received such resources in your inbox? Here are the available plans:

Blender 4.3 for Complete Beginners (Workshop)
Previous

Chrome adds better support for WebVR and architecture

Next

Free furniture models for Blender Cycles and Corona

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky