Real time rendering with Photon Mapping and Gamma Correction

If there is something that I always recommend to my students, is to read a lot about the theory behind computer graphics, because not only from visual exercises we learn to be better artists. From all the reading available on the web, I really like the ones that explain concepts and techniques that we sometimes […]

Using the B-Mesh for architectural modeling in Blender 3D

A new system to manage the way Blender 3D deals with Mesh objects is in development right now, and it`s called B-Mesh. Besides the control options that this new system will introduce to Blender, when it`s fully implemented, one of the highlights of the system will be the support for N-Gons. If you don`t know […]

Modeling a Panton Chair in Blender 3D

One of the new features that are currently in development for Blender 3D and will be a great help for anyone working with architectural visualization, is the rewrite of the NURBS system. If you ever tried to work with the actual NURBS system in Blender you will notice that it really needs some improvement. It […]

Using architectural glass in Blender 3D

If you have visited the blog in the last couple days, you may have noticed that LuxRender has a lot of interesting tools and features to help us in the process of creating great renderings for architectural visualization. Besides all the features like the Light Groups, this allows us to control almost each aspect of […]