Free grass patch for external visualization with LuxRender and Blender 3D

One of the elements in external visualization projects that easily become a problem is vegetation. For architectural visualization artists, it`s always a good idea to study different ways to create grass for large surfaces. Today we can use several types of solutions to create grass, ranging from the use of textures representing only the grass […]

Indigo Renderer 2.2 for architectural rendering in Blender 3D

It`s been almost a week so far that I`m using Indigo Renderer to evaluate an important upgrade made to the renderer (version 2.2). This version of Indigo that I`m using to render a few images from architectural projects is the full feature version of Indigo, without the restriction in the resolution and a watermark on […]

Script to align objects for architectural modeling

When we have to add models and objects to a scene to compose an interior design project, sometimes those models are distributed on the scene without alignment or specific order. By the time we create the duplicates of the models, there are tools such as the Array modifier that can already distribute and align the […]

How to use IES lights in YafaRay and Blender 3d for interior design

An experimental version of the next version of YafaRay was released back at the beginning of September, and among several bug fixes and improvements, a few features were added. And of course, some of those features will help a lot artists interested on the use of Blender 3D and YafaRay for architectural visualization. One of […]

Converting CAD files for architectural modeling in Blender 3D

To start an architectural visualization project, the best option to speed up the modeling stage is to use a CAD file provided by your client or one designed by yourself. With a CAD file containing the technical drawings of the project, we can focus only on the modeling and not worry too much on precision […]

Using the Pinning feature of BMesh for architectural modeling

Here is another article about new features of the upcoming Blender 3d 2.50, and this time I will talk about BMesh again. If you are not aware of what BMesh is, well it’s a new system to manage and manipulate mesh objects in Blender. The new system has a lot of enhancements and improvements compared […]

Blender 3D 2.50 and stereoscopic render in interactive applications

A lot of companies developing 3d applications like games and interactive displays are using stereoscopic render to allow users a better experience, by viewing all environments with a greater sense of depth. A few weeks ago I have already talked about stereoscopic render for architectural visualization, using even a pool to ask if you consider […]