GreenButton has Turbocharged LuxRender

The use of an unbiased render engine like LuxRender can add significant realism to a scene with only a few mouse clicks. But, the down side of most unbiased render engines is the amount of time we have to leave the image “cooking” to get a noise free image. To speed up the render, we […]

How to install the LuxRender exporter for Blender 2.5

In the past few weeks a lot of progress was made in the development of the add-ons that will enable Blender 2.54 to export scenes for LuxRender and YafaRay. For architectural visualization artists that use those tools, it may be the final reason for migrate the entire workflow to Blender 2.5x. The scripts are still […]

Detailed guide and tutorial for SmallLuxGPU and Blender

The use of GPU power is one easiest ways to speed up the rendering for any type of project related with 3d visualization. Today we have a lot of tools that help use to use all those cores on our shiny graphics card, and work in real time generating realist images. For Blender 2.50 we […]

Interactive real-time render for architecture in Blender 2.50

The SmallLuxGPU is an experiment to use GPU power to render in real-time using OpenCL and LuxRender. This is an amazing option to work with advanced rendering techniques in Blender, using GPU power to reduce the time to have a clean and noise free image in LuxRender. This week David Bucciarelli author of the project, […]

External rendering with Blender 2.50

One of my concerns about making using Blender 2.50 in my architectural visualization workflow is the lack of support for external renders like LuxRender, YafaRay, Indigo and others. I use those render engines a lot to create scenes and realistic images for my clients and classes. How about the development of those exporter scripts? How […]

LuxRender using GPU with SmallLuxGPU for Architecture

In a few months the use of GPU power to render scenes will be just like a global illumination render is today. Almost all tools specialized on rendering offers some kind of GI method to improve rendering. I still remember that a few years ago it was quite expansive to get GI renders. By the […]

LuxRender: physically based absorption and 2.50 exporter

If you like to use LuxRender in your projects, you might want to look to the upcoming release of LuxRender 0.7, which is already in Release Candidate 1. The LuxRender 0.7 RC1 brings lots of bug fixes and new tools, like the physically base absorption. With this new feature, we can setup how much light […]

How to render fluids and glass in LuxRender and Blender

If you ever tried to create a scene with lots of transparent objects, like a room with glass planes and objects know how hard it is to setup a scene like this. Before we start to think about get close to the final setup of the scene, all materials and reflections must be created to […]