Using Blender Cycles for Architectural visualization
In the past few days a los of experimental versions of the new Blender render system called Cycles appeared at graphicall.org, and today I finally get my hands on one of those versions. And to show to you how Cycles works, I decided to record a quick video showing how to use Cycles. It is not a time lapse like, so you will be able to watch carefully all steps necessary to render anything with your GPU. First of all, there are a few things you should know before dig in Cycles:
- Apparently only the Sun Lamp works
- To make anything work, you have to enable Nodes
- With Cycles we can use Nodes for Lamps and the World
- Materials also need nodes to work properly
With those few points in mind, we can get started. To enable Cycles, you have to go to the Add-on panel and check the Cycles as a Render Add-on. Then just create a new division at the 3D View, and activate the Rendered mode as Viewport Shading.
Here is the video with all those steps: