Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

To render an architectural visualization project in Blender, you must be comfortable with rendering and modeling settings in general. But, another type of knowledge might become critical for certain types of designs. You must know how to handle camera settings to work with enclosed spaces and render interiors from compact apartments. Those apartments are common in several large metropolitan areas due to space limitations.

Here is an interesting project from digital artist Amanda Santini, which shows a compact residence with a living room render. The project is a perfect example of a location where you must adjust the camera settings to show a reasonable detail about the project. In that particular render, the artist changed the camera FOV to a high value (+ 75 degrees) to get a wide view from the room.

As a bonus, she also shares some render settings and the locations of key light sources in the project. If you want to take a look at more details about the setup for this scene, I strongly recommend a visit to either the ArtStation post or Blender Artists thread with the project.

Using Blender for architecture

Do you want to use Blender for architecture or render your projects using Cycles or Eevee? We have three books available that could help you!

They cover the use of Blender for producing architectural content and also all information you need to render projects in real-time:

You can get them in both digital and paperback formats. By ordering those books, you will not only improve your skills with Blender for architecture but also support Blender 3D Architect.

Blender 4.3 for Complete Beginners (Workshop)
Previous

Last week in Blender 3D Architect 2020: Week 37

Next

Modeling a building in 10 minutes using Blender, Urb, and IFC

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky