How render with photometric lights in Blender 3D and LuxRender

In the last few days I’m playing around with LuxRender 0.6 RC3 a lot. I was testing some of the features of this incredible unbiased render engine for Blender 3D, and decided to write a short article about a feature that every architectural visualization artist needs to know: photometric lights. With LuxRender we can use […]

Getting started with Blender 3D and LuxRender

In case you didn`t notice, another external renderer that used to be a Freeware is turning into a commercial software. Now it`s time for kerkythea to follow the same steps of Indigo and become a player against Maxwell Render and FryRender. The strange thing is that both softwares made the change to a commercial license […]

Indigo Renderer will no longer be a Freeware

In Blender 3d we have several external renderers to choose today and almost all of them add great tools and possibilities to any artist producing architectural visualization, and with the need to create photo real images. A quick look at the Blender Gallery will show that today, we have most users using either YafaRay or […]

Updated guides about rendering with YafaRay and Blender 3D

A few days ago the full yafray web site was updated and now they have a new cms and content organization. As part of the upgrading of the overall web site, some new guides and docs about rendering and setting up yafaray are available to download at the docs section of the site. The material […]

LuxRender 0.5 for architectural visualization

Last week a new version of the Open source Unbiased render engine called LuxRender was released. It`s been quite awhile now since the last time I have used LuxRender to make any kind of rendering for a project. This new version has a great list of improvements and I decided to give it a try […]