Free tool to calculate expenses for freelance artists

Besides all the technical details that we must deal in order to create images for architectural visualization using softwares like Blender, there is another entire set of problems that must be addressed to turn those images into a business. The technical aspects of the job are somehow easier to understand, with a book and a […]

Explaining Linear Workflow

One of the new features of Blender 2.5 is Color Management and the ability to work with Linear Workflow. But, do you know what exactly linear worklow is? A few days ago I found a great file with a beginners guide about linear workflow, explaining the importance of the technique for 3d artists. The presentation […]

Mind map about 3d modeling for a lecture or presentation

From my previous posts on the blog, where I always mention my experiences on the classroom, you may be aware that besides my work with architectural visualization I also teach. I do teach Blender classes, but also work on classes about general computer graphics and multimedia design. For all those classes I use the same […]

Showcase of real time render engines at Siggraph 2009

The Siggraph of this year showed how strong the real time render technologies will come to the workflow of all 3d artists in a short time. Almost all tools are based on GPU power to render scenes in real time, which will demand even more from the video cards of your computers. One of the […]

Real time rendering with Photon Mapping and Gamma Correction

If there is something that I always recommend to my students, is to read a lot about the theory behind computer graphics, because not only from visual exercises we learn to be better artists. From all the reading available on the web, I really like the ones that explain concepts and techniques that we sometimes […]