Procedural building generation with Blender

An upcoming update to Blender will open a lot of new modeling projects based on procedural controls with the Geometry Nodes editor. With this new editor, you will be able to control and create dozens of new shapes using nodes as if you were creating materials or editing PBR textures. The concept might be difficult […]

Bentley Street Building with Blender Cycles (Profile)

The project profile series of Blender 3D Architect is a collection of articles aiming for feature projects related to architectural visualization. We invite talented artists to share additional details about each project to demonstrate how they approach each stage. And also allow each author to publicize their work among our readers. How does it work? […]

Tower: External visualization with Cycles

A significant amount of the projects we post here in Blender 3D Architect are about interiors made using Blender. For that reason, it is always with great enthusiasm that we feature a project that goes in the opposite direction and shows some exterior visualization for architecture. Here is a project from an artist called Kangni […]

Modeling a building from a floor plan: New Lesson

One of our first pieces of training received today a brand new lesson, which is about how to create a building from a floor plan. Using a technical drawing from AutoCAD in the DWG format, we go step-by-step on what to do to convert and import that drawing to Blender. When you have the drawing […]