Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

A feature from Blender that is often misjudged is the Blender Game Engine. Not only it can create full 3d games, but also interactive architecture. I do know lots of architects that uses the BGE to work on quick interactive visualization projects with the engine.

Today you have even more power and tools to create such visualizations like the UPBGE that tries to improve the development of the engine even further.

By using the UPBGE fork, you will get a few extra resources to create real-time architecture.

Here is a resource that will help you to get better outdoors for landscape design. A fantastic node setup to create water flow made by artist stkopp. You can download a blend file with the nodes and textures for that effect on this link.

The effect will make any project outdoors to look even better with an animation like the effect of water flowing a surface.

How could something like that help architectural visualization? Just imagine a context where you have an outdoor scene with a small garden. In that same garden, you could have either a fountain or pond.

Using that node setup, you will be able to add a flowing water effect to the surface.

Just remember that you have to use UPBGE for that to work. But, what is UPBGE? It is a fork project of Blender with the focus on developing the Blender Game Engine.

You can download the UPBGE fork from this link, and to get a list of other projects using Blender as a source, you can check this list.

Blender 4.3 for Complete Beginners (Workshop)
Previous

Brewery bar with Blender and Octane render

Next

Free textures for architecture in 5K

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky