Indigo Renderer 3.0 released with support for Blender 2.5

Back in the days when I was still starting to use Blender, I used to render my projects with two different renderers. The first one was YafRay and the second was Indigo Renderer. My first experiences with an unbiased render engine where with Indigo, back in the days when it was still a freeware. A lot of things have changed so far, and Indigo is now a commercial software with a very competitive price on the render market. I have a license of Indigo that I use to render projects created with SketchUp. Why SketchUp and not Blender?

With the release of Blender 2.5 I had to drop Indigo as one of my renderers for Blender, because we didn`t had a stable exporter to use with Blender 2.5. But, this might change with the release of Indigo Renderer 3.0!

The renderer now has a shiny new version full of new features like GPU acceleration and an improved algorithm to produce renderers with less noise in a really short time. To know more about Indigo Renderer 3.0 and Indigo RT, which is a version of Indigo optimized to use GPU, follow the links.

Below you will find a video with a preview of Indigo Renderer 3.0 released a few weeks ago.

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Comments

  • Alain
    Reply

    Did you compare speed and quality with Octane already ?

    I love the quality of Indigo renderings, but I also love the speed of Octane 🙂

    In my frist quick tests with Indigo and GPU acceleration was still significant slower than Octane. But I may be wrong because my the rendersettings were not optimised.

    Kind regards
    Alain

  • Allan Brito
    Reply

    Unfortunately I havent made any comparisons between Indigo and Octane.

    But, this is a nice idea for an article. I will try to create something like that to post here.

  • Jadhav
    Reply

    I wish to understand the diff between Indigo renderer and Indigo RT.

    1) It is stated above that Indigo RT is an optimized version for GPU rendering. Does that mean that Indigo Renderer does not use GPU.

    2) Is there any difference in the features between the two?

    3) How should we select a graphics card to take adavtange of the GPU rendering? What is the metric used to measure the capability of each cards? How do we know whether a graphics card supports GPU rendering?

    Thanks.
    jadhav333

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