How to use multiple monitors with Blender?

Blender 2.9: The beginner's guide

What is the best way to boost the productivity of a digital artist? Some people might say that getting better hardware, like a more powerful GPU or more memory. Those will bring a lot of benefits, are on the wish list of most digital artists.

But, there is something that could equally improve your productivity, not only in Blender but with everything related to digital art.

Getting an additional monitor to work with 3d modeling, animation, and rendering.

For people that still mainly works with a single monitor, making a move to a dual monitor setup will bring that feeling; how could I live without a second monitor?

Now, here comes an important question. How to use Blender with multiple monitors?

By holding down the SHIFT and click and drag with the left mouse button, at the right location will do the trick. If you use that in the top right or lower left corner of a window, it will detach the window from the Blender UI. You can set any view at the cloned window independently from all other windows.

After that, you can move the new window to a different workspace in your second or third monitor.

Do you want to go even further? Use the CTRL+ALT+W keys to duplicate all windows in Blender. It will work like a cloned UI.

You can view an architectural model from any angle in one window, and have a completely different view in any other field.

For instance, you could see a project in the top view in one monitor and have a birdseye on another. Better yet, you can have a dedicated monitor only to view complex node materials for Cycles or Eevee.

In architectural visualization, you could use that to keep reference images at hand all the time, and craft better materials and work on lights. The list of benefits is endless.

Detaching windows in Blender is something that even experienced artists are unaware of Blender. Last week I showed that to an artist with five years of experience using Blender. And he didn't know about that. Don't have to say that shortcut blew his mind.

Architectural glass shader


  • Shane

    While you can open multiple windows, you will find that they get out of sync, each window uses different scene and screen properties, you want to add an info editor to the top of the extra windows to be able to change scenes. Most systems also require a click in each window to give it focus before it will respond to shortcuts. I prefer to keep one window spanning both monitors, changing scenes or screen layouts then effects the entire desktop.

  • Paul C Sorensen

    Currently, I don’t use multiple 3D-views, however; I did maximize the 3D-view on one monitor by tearing off the right side areas to another monitor.

    To do this, hover the mouse in the upper left corner of the area until you get the cross-hair cursor. Use shift LMB drag to tear off the right side areas to separate windows on the second monitor. Then drag the lower right areas to minimize the upper areas.

    Join all right areas into one: RMB click the border between area and select join from the dropdown menu. Repeat until you have only one right side area. I found it useful to change this one area to be the text editor.

    Finally, RMB click the border between 3D-view and single (has to be only one) right areas. Select join from the dropdown menu. You should have the 3D-view full width

    Once torn off, you can’t add areas to those windows or tear off additional windows. To do that, you have to tear off from the original window.

    While it is possible to override the default layout using workspaces, I just save the project as normal. Then use that as a base template for future projects. I can then uniquely customize other things for each type of project.

    As of the 2.8-1 (July 2019) release, it looks like this works without sync issues.

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