Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

The primary camera of an architectural visualization project in Blender is a key part of any design and can help a lot in composition. Based on their location, you can place objects and models to compose with the background and save a lot of work with object placement. A great example of a clever camera positioning is the Tiny House design by artist Vicent Tana.

He shares the project in this thread at the Blender Artists forums.

Besides showing the artwork for this project, the artist also posts lots of information about the scene. For instance, he explains how to set up the glass shader for all windows and also the overall process to create the lighting of the project.

We also have the opportunity to view a birds-eye of the scene, showing how important the camera placement is for this project.

Blender 4.3 for Complete Beginners (Workshop)
Previous

Last week in Blender 3D Architect 2021: Week 26

Next

Matilde House using BIM and FreeCAD

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky