Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

Yesterday, I recommended to the readers of Blender 3D Architect, a great resource to learn about interior lighting for architecture using Cycles, a breakdown video from a scene. It is an opportunity to learn the process and workflow used by the artist in this project. Despite being an excellent resource to learn about interior lighting with Blender, it still could go further if the artist shared the source file. Having the source file gives you the ability to inspect and investigate all settings and adjustments.

Do you want to download a complete scene with a great-looking exterior lighting setup for Cycles? Here is the Lone Monk project that is part of Blender 2.92 official demo files.

Here is a quick screenshot of the project.

From an architectural visualization artist’s point of view, the assets in the project might not have much use. Still, you can take a peek in the lighting settings for the exterior and even the brand new Exposure Node.

The scene and files are available in the public domain, and you can do whatever you can with the models and assets.

Do you want a complete breakdown of the project? The author was kind enough to post a detailed video with almost 1 hour of comments related to the creation of the scene.

That is an excellent opportunity to develop your skills in exterior rendering and lighting for architecture.

Blender 4.3 for Complete Beginners (Workshop)
Previous

Making of Aláfia Apartment with Cycles

Next

Filtering E-Cycles projects in ArtStation

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky