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Blender 4.2: Precise Modeling Workshop
Learning Resources →

Another nice tutorial aimed at game artists that can be useful for architectural visualization. This time we have a tutorial showing how to create seamless textures in GIMP to be used in Blender. A seamless texture is really great to use in tiled surfaces. In this tutorial the author (GameDesignGuru) creates a seamless texture for grass. You may remember him from the tower modeling tutorial posted here a few days ago.

Blender 4.3 for Complete Beginners (Workshop)
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MachStudio Pro is now a free download for GPU Render

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Sapling: Create procedural trees for architecture with Blender

2 comments

  1. Fala Brito, bão?

    Vejo você comentando bastante sobre Blender e GIMP. Existem muitas empresas trabalhando com esses softwares na área de publicidade e jogos? O Blender melhora exponencialmente, mas não vejo a mesma evolução com o GIMP.

    Abraços!

  2. Oi Michel,

    Seu comentário caiu no spam, só vi agora.

    Infelizmente o ritmo de atualizações do Blender que é muito rápido, o GIMP tem updates constantes, mas não se aproxima do que temos com o Blender.

    Abraços

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