LuxRender 0.8 new features for architecture

One of the best render open source render engines to use with Blender is about to get an update, with a lot of new features. A few days ago the LuxRender 0.8 RC 1 was announced with a great list of new features. If you haven`t used LuxRender yet, let me just say that I […]

How to use the LuxRender Car Paint material

From all the external render engines available for Blender 2.5, LuxRender is my choice for projects with internal visualization of architecture. The quality we can achieve is amazing, with only a few mouse clicks and the use of some materials presets. Of course, I do recommend you to study and test the materials to be […]

LuxRender using GPU with SmallLuxGPU for Architecture

In a few months the use of GPU power to render scenes will be just like a global illumination render is today. Almost all tools specialized on rendering offers some kind of GI method to improve rendering. I still remember that a few years ago it was quite expansive to get GI renders. By the […]

How to render fluids and glass in LuxRender and Blender

If you ever tried to create a scene with lots of transparent objects, like a room with glass planes and objects know how hard it is to setup a scene like this. Before we start to think about get close to the final setup of the scene, all materials and reflections must be created to […]