Table with mesh organization tips for 3D polygon modeling

What is required to learn and develop even more your modeling skills? One of the things that I always say in my modeling classes is that we have to balance the technical side of 3d modeling with the artistic side. Even with the advice to balance the focus of the modeling, my students often leave […]

How to model a pillar in Blender 3D

One of the things that makes most users not migrate to Blender 3D is the fact that they don’t know for sure, if they will find the tools required to create the same 3d models created in softwares like 3ds Max. I see that all the time when I show Blender 3d to someone used […]

Architectural modeling tip: How to offset faces in Blender 3D

In some CAD software’s and 3d packages as well, there is a tool called offset that can create parallel copies of faces and edges. If you create architectural models using Blender 3D and have used some of those tools, you probably miss this type of feature. Even not being available as a default tool or […]

Modeling a Barcelona Chair in Blender 3D: The seat

What would be of an architectural visualization project without some great furniture models? Well, just a bunch of walls and planes, but not real felling of humanity in the environment, and the lack of scale to the project. That’s why we must always place some furniture models into our projects. Sometimes these models aren`t available […]

Tips for precision modeling with Blender 3D

This is a common question I always have to answer about Blender; How to model with precision in Blender? Well, first of all we have to realize that Blender is a visualization and animation tool, not a CAD system like AutoCAD or ArchiCAD. It will never have precision tools as good as AutoCAD, just like […]