Interior architectural visualization: Apartment in Cycles

To get a good grip on projects related to architecture using not only Blender but other applications, I have to browse a lot of articles and keep track of artists from different sources. For some people, it might sound boring or tedious, but I enjoy this “hunt” for good sources for architectural projects. And from […]

Sun position addon for architectural visualization with Blender

The sun position is really important for architecture, and all projects should take in consideration how it interacts with the sunlight along the seasons to balance temperature variations. And since this is quite important, sometimes a visualization project may require the production of an animation showing how the sunlight interacts with the project. How to […]

Architectural portfolio with Blender and YafaRay

Just like I usually comment here on Blender 3D Architect, I still caught myself trying to plan a scene to render with YafaRay. After a long period of time using a renderer like YafaRay, it may become difficult let go some of those old habits. It’s been quite a while since I had to use […]

Studio setup with YafaRay and Blender for product visualization

For product visualization I always use a studio setup to light my objects, and create a great abstract background to highlight only the product. I was browsing the YafaRay user forums this week and found a great overview of a studio setup for product rendering. An artist called STart posted some images of suitcase placed […]

Model, light and render a room with Blender and LuxRender

In most projects an architectural visualization artist will try to simulate sunlight on both external and internal visualizations for architecture. If the project is an internal view the sunlight will get into the room mostly through a window. An interesting tutorial created by an artist called Jason Clarke show how to create a simple room […]

How to use IBL on Blender for lighting?

The use of IBL for architectural visualization is mostly related with external views, and furniture design, where we can add the model into a scene that looks like a studio setup to generate reflections. I still remember the days where we had to use external render engines to use HDRI in Blender, and most artists […]

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