New photon mapping builds and tests for architectural visualization

If you are keeping tracking of the posts of the blog, you may be wondering that an architectural visualization artist that uses Blender 3d, will prefer to use an external render engine only, to render images with global illumination techniques. In the near future we may have an interest addition to the Blender internal render, […]

Tips to improve realism in rendering

To represent an architectural project, a 3d artist has to choose between two ways to show this building or space. The first option is to use a NPR style rendering, which in this days are not among the most required rendering styles. An NPR rendering is often used as a way to make volumetric studies […]

Blender 3D: How to use the Photon mapping build

As you may already know some experiments and projects by some Blender 3d developers’ wants to bust up the internal render, with the capability to use Global Illumination. One of those projects is lead by farsthary, have received a few test builds in the last days. Since I wanted to check out how the GI […]