Armory 3D for ArchViz in Blender

One of the most strong trends in architectural visualization as a whole is real-time rendering. Most artists are willing to either invest in new software to use real-time rendering or completely change their workflow to take advantage of instantaneous renderings. Blender had the integrated Game Engine that will no longer be available in version 2.8. […]

Blender 3D 2.50 and stereoscopic render in interactive applications

A lot of companies developing 3d applications like games and interactive displays are using stereoscopic render to allow users a better experience, by viewing all environments with a greater sense of depth. A few weeks ago I have already talked about stereoscopic render for architectural visualization, using even a pool to ask if you consider […]

How to use Rigid Body Dynamics in Blender 3D 2.50

The new interface and tools of Blender 3d 2.50 will make the learning process for new artists a lot easier, but in the other hand a full change on the interface may confuse old users at a first glance. I my Blender classes, one of my students asked me how to use Rigid Body Dynamics […]

Is real-time rendering the future? even for Blender 3D?

One of the big news about the rendering market last week was the announcement of new releases from two major commercial render engines. In a few weeks we will see a new version of V-Ray and FryRender, both dedicated to work with real-time rendering. They are called V-Ray RT and FryRender RT, and as a […]