E-Cycles AI Denoiser for interiors

When you start using Blender Cycles to render projects for architecture, you soon notice how the sample settings can make a massive difference in render times and the quality of your images. A feature that was, for many people, a game-changer for rendering was the denoiser. A clever software trick can apply a filter to […]

Cycles denoiser for Viewport render (2.83)

A project that has Blender Cycles as their main render engine will most likely use a feature called Denoiser to reduce the number of samples required to get a clean image. The tool is an incredible feature for Cycles and has a limitation today of only working at the render output window. If you trigger […]

D-NOISE Removes noise from Cycles with AI

When you hit the render button in Blender, you will start to wait for your image to appear in front of you for a little while. Depending on the number of samples, hardware a scene complexity it may take from minutes to hours. After that period you still might have to do some tweaking to […]

Sober interior with Blender Cycles denoiser

A series of articles here at Blender 3D Architect aims to show you some of the features from the upcoming Blender 2.79. Some of those features include filmic, Add-ons and more. One feature from Blender 2.79 promises to help you to render images faster. Not exactly faster, but to remove the noise from renders in […]

Blender 3D Architect Newsletter

Receive free assets, news, and resources for architecture

We respect your privacy and do not tolerate spam and will never sell, rent, lease or give away your information (name, address, email, etc.) to any third party. Nor will we send you unsolicited email.