Blender Collection Manager Add-on

Before we had the massive updates introduced with Blender 2.8 and their revamped user interface, an option from the interface where one of the only few choices to organize a scene, do you remember how layers worked? It was the only way to separate objects in “groups,” and during the transition to version 2.8, we […]

Blender 2.8: Collections for architectural modeling

For several years we used to organize 3d scenes in Blender using layers as a default way to split, hide, and organize scenes. In Blender 2.8 layers are no longer an option to do such a task. They are not available anymore. Instead of layers we now have Collections. Before we proceed, you can learn […]

Blender 2.8: From layers to collections

A significant upgrade for Blender is coming in the next couple months, and that will introduce some great new features like Eevee. For artists currently working with Blender 2.7x, a few changes will affect your modeling workflow. One of those changes will be in the way you organize the scene, with a new tool replacing […]

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