How to chamfer edges with the Bevel Modifier for architecture

After a really long week I got some time to create a quick tutorial about how to use the Bevel Modifier in Blender, to chamfer edges for architectural modeling. This is an important detail to add realism to walls and furniture. The trick is quite simple, and consists on use the Bevel Weight to apply […]

New UV tools for Blender preview from SoC 2011

There are a lot of projects in development as part of the google summer of code 2011, and some of those projects may help architectural visualization artists. From all those projects I have a special interest on two related with improvements for UV mapping and UV editing. I just found some preview videos showing the […]

Composition guides for Blender

An artist must find the best way to place his scene in front of a camera, and pick the best framing to render your project. And a great reference to create a good framing for a scene comes from photography, like the rule of thirds. This is a way to use guides to place objects […]

Blender tutorials about 2d camera tracking

For those of you that want to use Blender as a video editor, there are some new tutorials showing how to use the features of the strawberry tomato branch of the SoC 2011. The author of all tutorials is an artist called François Tarlier. You will learn how to use the camera tracker options to […]

Model and texture a Tower in Blender

A lot of tutorials created for artists that use Blender to create games and interactive animation can also be useful for architectural visualization artists. I just found a tutorial called “Tower Tutorial”, which shows the full process of model and texture a tower from scratch in Blender. This is a good tutorial because the author […]

Learn how to use transform strips in Blender sequence editor

One of the features of Blender that is not directly related to 3d modeling, rendering or animation that impress most people in my classes is the video sequence editor. A lot of people, specially those users from 3ds Max, Maya and other softwares are used to work with a non-linear editor to edit their animations, […]

Comparison between Octane Render and Blender Cycles

One of the features that really shake the Blender community in the past few weeks was Cycles, with the ability to use modern render methods and GPU power with no external render. But, how Blender Cycles stands today against some of the available GPU based render engines? A few artists made themselves the same question, […]

Tips and tricks about the Blender camera for architecture

You may remember an artist called Viralata that produced some nice tutorials about architectural visualization in the past, and almost all of them showed up here. Now, we have another great tutorial from the same artist dealing with the camera setup for architectural visualization for both static renders and animation. This is a nice subject […]

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