Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

The most common way to start an architectural visualization project is to get started from a CAD file, and import it to the 3d software and work to add materials and lights. But, what if you had to do the opposite way and export an 3d mesh from Blender to a CAD file in DXF format? In a few cases, we could start a project from the 3d models, and edit those models leaving only the line work to be exported for a CAD software.

Well, back in Blender 2.49 this was quite easy to do, and still in 2.5 we don`t get the same add-ons to deal with DXF files the way we had before.

If you want to try a workaround created by an architect called Yorik, visit this post on his blog to read about a nice workaround to export a 3d mesh as lines in DXF to edit in a CAD software like FreeCAD or LibreCAD.

3d-mesh-from-Blender.jpg

Don`t forget to check out the rest of Yoriks blog, to find out some other great tips to work on architectural visualization with Blender.

Blender 4.3 for Complete Beginners (Workshop)
Previous

Modeling a chair with polygons for architecture

Next

NOX Renderer: New unbiased render with Blender support

3 comments

  1. Hi Alan,

    There is a simple methode with SketchUp and his section tool.
    Import your 3D Blender model in SketchUp with collada.
    Set a section and place you view in front of your section with the contextual menu. Chose your camera to parallell camera and file-> export graphic 2D in dxf format. You can set the type of line you will export: section +/- view outside.
    And Voilà!

    Byby

  2. Glad you liked! Patrick’s suggestion is good too (actually produces a better result), but exporting to DXF from sketchup is only available in the PRO version. In the free version, however, you always have the possibility to print your view to a pdf file, using the “high accuracy HLR” option, which produces vectorial content, then convert that pdf file to a more convenient format, for example with inkscape.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky