Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

At first, a workflow for architectural visualization may not seem apparent to artists willing to adopt Blender as their primary tool. Before you become comfortable with Blender and architectural visualization a few tests and simulation will point the right way of doing visualization. For most artists, this doesn't come with your first interactions with the software.

The problem with this approach is that you simply may not have the time to make those tests. What if you have to decide quickly? Then, you probably should take a look at other artists experiences. For instance, you can look at the experiments from an artist named SunBurn, at the Blenderartists forums.

At the thread, you will find some interesting comments about some tests conducted using Blender and Cycles to investigate the workflow for architectural visualization. The results are excellent and to make those comments even more attractive, you can also look at screenshots with Cycles and scene settings.

Workflow for architectural visualization

And according to the artist that was the first stage of tests for a complete pipeline based mostly on FOSS software. On future updates, the plan is to include comparisons with YafaRay, LuxRender, V-Ray and also the Unreal Engine.

For testing purposes, I would love to see Octane Render on the comparisons, but it would divert from the FOSS pipeline. With the recent news about the inclusion of Cycles as an option to render scenes in Cinema 4D, you probably will expect more artists to venture with a Blender based workflow.

And having artists like SunBurn conducting such studies will save a significant amount of time. If you want to cut straight to the conclusions of the study, at the end of the description the overall impression of the workflow for architectural visualization with Blender is positive!

Blender 4.3 for Complete Beginners (Workshop)
Previous

Scandinavian-style architecture with Cycles

Next

Living room renders with Cycles: AO Settings

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky