Blender textures Nodes: Randomly placing a texture across different tiles

The use of tiles to place textures in any project is a huge timesaver for architectural designs because it allows us to cover more surfaces with small textures. But, if you try to use tiles with a repeating pattern on a surface, you immediately lose the realism of any render. Regardless of you can achieve superb lighting in Cycles or Eevee, the texture with a repeating pattern gives away it is a “render.”

A tip shared by Bill Barber on his Twitter profile and later enhanced by Bartek Moniewski share a way to create a simple setup to randomly placing a texture across different tiles.

Here is the original tip from Bill Barber:

And the additional tip from Bartek Moniewski:

That is a simple yet effective way of placing tiles on a surface. I strongly recommend you try and save these Nodes screenshots to later use in a project. It may save you a lot of time and improve any render using tiles.

Using Blender for architecture

Do you want to use Blender for architecture or render your projects using Cycles or Eevee? We have three books available that could help you!

They cover the use of Blender for producing architectural content and also all information you need to render projects in real-time:

You can get them in both digital and paperback formats. By ordering those books, you will not only improve your skills with Blender for architecture but also support Blender 3D Architect.

Blender 3D Architect Pro

Comments

  • kahaus

    nice! just a note: works only in cycles (as of Blender 2.91.2)

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blender 3D Architect Newsletter

Receive free assets, news, and resources for architecture

We respect your privacy and do not tolerate spam and will never sell, rent, lease or give away your information (name, address, email, etc.) to any third party. Nor will we send you unsolicited email.