Blender textures Nodes: Randomly placing a texture across different tiles
The use of tiles to place textures in any project is a huge timesaver for architectural designs because it allows us to cover more surfaces with small textures. But, if you try to use tiles with a repeating pattern on a surface, you immediately lose the realism of any render. Regardless of you can achieve superb lighting in Cycles or Eevee, the texture with a repeating pattern gives away it is a “render.”
A tip shared by Bill Barber on his Twitter profile and later enhanced by Bartek Moniewski share a way to create a simple setup to randomly placing a texture across different tiles.
Here is the original tip from Bill Barber:
Quick little method for randomly placing a texture accross different tiles. Just need to make sure when you array the tiles they're not merged. pic.twitter.com/jHbRt4RmPY
— Bill ‘BlenderBrit' Barber (@BlenderBrit) January 14, 2021
And the additional tip from Bartek Moniewski:
This will give you identical effect. But faster. pic.twitter.com/HPSdfhjKzy
— Bartek Moniewski (@BartekMoniewski) January 14, 2021
That is a simple yet effective way of placing tiles on a surface. I strongly recommend you try and save these Nodes screenshots to later use in a project. It may save you a lot of time and improve any render using tiles.
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nice! just a note: works only in cycles (as of Blender 2.91.2)