Blender textures Nodes: Randomly placing a texture across different tiles

The use of tiles to place textures in any project is a huge timesaver for architectural designs because it allows us to cover more surfaces with small textures. But, if you try to use tiles with a repeating pattern on a surface, you immediately lose the realism of any render. Regardless of you can achieve superb lighting in Cycles or Eevee, the texture with a repeating pattern gives away it is a “render.”

A tip shared by Bill Barber on his Twitter profile and later enhanced by Bartek Moniewski share a way to create a simple setup to randomly placing a texture across different tiles.

Here is the original tip from Bill Barber:

And the additional tip from Bartek Moniewski:

That is a simple yet effective way of placing tiles on a surface. I strongly recommend you try and save these Nodes screenshots to later use in a project. It may save you a lot of time and improve any render using tiles.

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  • kahaus

    nice! just a note: works only in cycles (as of Blender 2.91.2)

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