Lighting a scene for architecture using Blender and Unreal

What is necessary to light a scene for architectural visualization using the Unreal Engine? If you are coming from a Blender Cycles background, all the process will look entirely different. In Cycles, you will need a good environment map (HDR) and a few large light sources to start. Going from that point, you can work […]

Blender and Corona: Take a Break

It seems that lots of artists are trying to render some of their projects using Blender and Corona, as a way to compare it to Cycles. One of the latest projects was a render from artist Adam Radziszewski. He is the owner of AZR Studio, and he did manage to get a beautiful night scene. […]

18 free trees for the Unreal Engine

The architectural visualization market is evolving alongside with technology, and a lot of projects will demand you to deliver more than static images of a project. Some artists found on game engines an incredible way to show interactive 3d scenes of architectural projects, and embrace tools like Unreal. If you are among those artists using […]