Distributed network rendering with Cycles

A feature that you will often hear people asking about in Cycles is the possibility to distribute a render between multiple network computers. Since Cycles works with threads to render still images, it makes a lot of sense to get different each one of those threads rendered by a different computer. Other render engines allow […]

How to setup a render farm in Blender 3D and Indigo Renderer

The look and feel of an image is very important for any kind of rendering related to architectural visualization. The challenge to produce a photo real image is sometimes difficult to overcome, and may let some artists disappointed with their first results. I see that all the time with my students, since they want all […]