Diagram about edge flows for 3d modeling

One of the most challenging aspects of teaching 3d modeling is to make the students to follow a few guidelines about technical modeling. Most people go straight to what I use to call “artistic modeling”, which deals with 3d models only by the way they look, and not how to build them. For instance, in […]

Modeling for architecture: Modeling a chain link fence

In architectural visualization we can find lots of objects that can be represented with the use of simple patterns like the floor tiles. For this type of 3d object we can use the Array modifier to create large surfaces based on a single and simple 3d pattern. The only thing we have to do before […]

Modeling for architecture: Photo matching in Blender

The most common starting point for architectural visualization projects is a CAD file with some kind of technical drawing of the visualization subject, or at least a few sketches. With a CAD file we will import the lines and work with them to transform 2d lines into a 3d model. But, sometimes the starting point […]

Free tutorial about hard surface modeling

When the scope of a visualization Project changes from the building to the creation of something smaller like furniture, we have to change the skill set of modeling tools. One of the modeling techniques I like the most is edge modeling for furniture, because it gives me freedom of choose several types of topology and […]

Modeling and rendering a kitchen for architecture

From all the possible environments and scenarios for architectural visualization, one of them represents a challenge for any artist, and it is the kitchen. Why the kitchen? Well, just think about it as an environment filled with furniture with small details for doors, sink and a lot more. If the kitchen must show a dinning […]

How to render fluids and glass in LuxRender and Blender

If you ever tried to create a scene with lots of transparent objects, like a room with glass planes and objects know how hard it is to setup a scene like this. Before we start to think about get close to the final setup of the scene, all materials and reflections must be created to […]

How to control hard edges in architectural modeling?

For architectural visualization projects dealing mostly with external views of buildings, the amount of detail that we have to add to those elements like chamfers in hard edges won`t add much to the final result. Since the camera is placed far away from the 3d object, those edges won`t be visible enough in the final […]