Advanced water shader for architecture with E-Cycles

If you are working on a project featuring a swimming pool or any other large water surface, you will probably try to get a realistic material to render water. An artist called Johannes Wide shared an advanced water shader with caustics that is perfect for such projects on his Twitter account. He is using E-Cycles […]

Realtime Caustics with Blender and UE4

When rendering scenes for architecture that features a swimming pool for any other large water surface, you might have to deal with a cool effect resulting from the interaction of light and moving water. The caustics effect happens when you have light passing through water, which can contribute a lot with the overall realism of […]