Parametric architecture with Geometry Nodes

The release of Geometry Nodes in Blender brought up an infinite range of possibilities to create parametric controls for models, and it can benefit a lot of architectural visualization artists. From a simple object like a door to something more complex as railings. If you can put the right Nodes to work, it can achieve […]

Blender Asset browser updates for architecture (Blender 3.X)

When you start creating an architectural project in Blender, a significant part of that data will depend on the design, like walls, floors, and other architectural elements. Different parts will eventually come from external libraries like furniture and assets. For that reason, it is critical to have a great asset browser to insert 3D models […]

Cycles X for interiors in architecture – Blender 3.0

As you can imagine, after the announcement of Cycles X as part of the future of Blender, a lot of people are rushing to test it with several different projects, and architecture is one of the highlights. Yesterday I shared a detailed article with links explaining how to download and start testing Cycles X yourself, […]

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