Camera correction and water material: Blender 3D Architect Pro reports
We often post resources and tips here in Blender 3D Architect, focusing on architectural visualization using Blender, our primary objective. Our objective and mission are to show how you can use open-source tools like Blender in your work. As a way to expand the content published on the site, we started Blender 3D Architect Pro by the end of last year.
What is Blender 3D Architect Pro? It is a subscription-based section of our site where we post weekly tutorials and resources. Today, we send two tutorials that subscribers and either download or stream. All tutorials have the goal of expanding our content and are always related to architectural visualization and Blender.
This week, we posted two tutorials:
- Camera correction for architecture: A side effect of common changes in-camera settings for architecture is the distortion of vertical lines in a render. That happens when you change the focal distance of a camera. In this tutorial, you learn how to fix that in Blender. (Video tutorial + source files)
- Water material from scratch: In many exterior visualization projects, you find areas with a swimming pool of water surface. Let’s look at how you can create from scratch a custom shader to use in those projects. (Video tutorial + source files)
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