Tutorials about low poly modeling for architecture
The process of designing an architectural visualization based on a 3d model usually demands a high number of polygons to represent details. A lot of artists still prefer to create the geometry for furniture or things like window frames, railings and roofs instead of investing on textures for detailing. What if you only had a couple of polygons available to represent architecture? This is the case for game modeling, and when architectural visualization artists must work on a project like a scene design for games, you will have to optimize your models to fit any polygon count limitation.
I just found some great tutorials about low poly architectural modeling for Blender, using as example medieval architecture.
The author of the tutorial is called Doug Turner, and at the provided link you will find both tutorials about architectural modeling and texturing tips. This is a great resource for anyone interested on both low poly architecture, and for projects with ancient buildings.