Modeling for architecture with Blender Cycles

The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my hands in Cycles I`m getting […]

Comparison between Blender Cycles, Nox Render and Mitsuba

Which unbiased render engine is the best to use with Blender? This is a question I often receive on the contact form of the blog. To answer this kind of question, nothing better than try yourself some of the renderers or take a look on some quick comparisons between all renders. An artist called JoseConseco […]

NOX Renderer: New unbiased render with Blender support

A new render called NOX was announced a few days ago and the company behind it is Evermotion, a well-known portal dedicated to architectural visualization based mostly in 3ds Max and V-Ray. Their renderer NOX is an unbiased render engine that can create realistic images based on the metropolis Light Transport algorithm. According to the […]

Creating seamless textures in GIMP for architecture

Another nice tutorial aimed at game artists that can be useful for architectural visualization. This time we have a tutorial showing how to create seamless textures in GIMP to be used in Blender. A seamless texture is really great to use in tiled surfaces. In this tutorial the author (GameDesignGuru) creates a seamless texture for […]

How to use IBL on Blender for lighting?

The use of IBL for architectural visualization is mostly related with external views, and furniture design, where we can add the model into a scene that looks like a studio setup to generate reflections. I still remember the days where we had to use external render engines to use HDRI in Blender, and most artists […]

Blender internal render or SmallLuxGPU?

What is the fastest way to render an image with Blender? I mean, which one is the render of choice if you want maximum speed during rendering? Well, if you said Blender Internal Render you are right! And to prove that, I found an interesting video that compare the performance of the Blender internal render […]

How to render scenes with HDR maps in Blender 2.5

When we have to make presentations of small scaled like furniture, we must use a specific type of environment to create proper renderings. The so-called studio setup is my favorite environment to render furniture only images. Along with the studio setup, we can use HDR maps to help with the lighting of the scene and […]