Free office scene rendered in Cycles

When you start to search for references to improve or compare your work to others in architectural visualization, besides getting clues on light and composition you may also find some extra resources. Most artists look for residential scenes, but commercial and office scenes will be an excellent addition to any reference collection. If you want […]

Living room with a Sky Texture in Cycles

When you take a look at someone’s else work to compare with your renders, most of the time you will find small differences. But, at some particular projects, you may find new techniques or setups that you never thought about using. Here is another project that worth look at from the Blenderartists forums. The author […]

Top GPUs may not always be the best choice for architecture

A common question that we receive in Blender 3D Architect is about the hardware to render in Cycles. Some artists choose to get the “best” available GPUs to get started, but it might not be the best cost effective choice. You can start to gather “data” about the hardware used for architectural visualization by analyzing […]

Living room renders with Cycles: AO Settings

Do you have a feature in Cycles that is left aside with the fear of adding some extra time to your renders? I do know some artists that “fear” using AO because it might “cost” you precious render time. But, some examples of architectural renders made in Cycles shows the opposite. And we can learn […]

Scandinavian-style architecture with Cycles

How would you describe a project that follows a Scandinavian-style architecture? Don’t know the answer? The short sentence to describe Scandinavian-style architecture is minimalist. If you dig a little deeper on the definition of Nordic design, you will find a similar description. The reason I’m describing minimalist architecture here is to recommend a set of […]

Blender and Cycles for architecture: Loft

When you must start a project that will show only a particular angle of a room, do you create the full ambient? The best approach in situations like this is to place the camera and work only on what will appear. In the context of Blender and Cycles for architecture. Is there anything important that […]

Reduce noise on Cycles: Free Node Groups

By the time we started to play around with Cycles for architecture, we had begun to live with a common characteristic of their renders. I’m talking about noise. That grainy look on your images at their early stages. Some people might stare at the monitor screen for quite some time waiting for the noise to […]

Rendered in Cycles: Living room

Another excellent example of architectural visualisation rendered in Cycles, and posted at the Blenderartists forums. The project shows a living room filled with well-placed furniture and proper lights. A French artist called Joan Savalli is the author of the project. There is no much information about the hardware or render times for this project, but […]

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