BlenderBIM updates and new features: Version v0.0.210829

A significant amount of people think about Blender as a 3D modeler and platform to render realistic images to visualize your designs. It can help a lot in this regard, but that is only part of its role in architecture. With Add-pons like BlenderBIM, you can expand Blender and include authoring and document BIM data. That opens a world of possibilities for Blender to have an entire open-source workflow.

When using the BlenderBIM Add-on, you can create IFC files in compliance with ISO standards. A new version released recently has about 153 new features and multiple bug fixes!

Here is a list of the new features and bug fixes from version v0.0.210829:

  • New bunny rabbit furniture asset 🙂 It’s the BlenderBIM Bunny!
  • You can now insert doors, and we distribute a sample demo and site library
  • You can now calculate costs from direct resources and indirect task-based resources
  • You can now edit resource base quantity
  • BCF is now available on PyPI!
  • Choose from project units instead of hardcoded ones for georeferencing map units.
  • Resource base costs are now supported with all the features coming from the cost module.
  • You can now edit nested arithmetic cost values by using spreadsheet-like formulas
  • Many more operators now apply to all selected objects insted of one-by-one.
  • Cost values are now serialised and shown as formulas
  • You can now count elements, tasks, and resources parametrically for cost items
  • Only equipment and labour resources can now have time-based usages
  • You can now store productivity rates and calculate resource work parametrically based on productivity
  • You can now manage psets on resources
  • You can now parametrically derive task durations from resource utilisation
  • Improve groups and systems interface to be accessible from individual objects.
  • IDS code for GSOC is now finalised with IDS schema 0.4.1 implemented.
  • Detect units from project libraries, and convert nested double aggregates
  • Implement new ICOM-based UI for managing process inputs, outputs, and resources
  • Non-rooted subcontract resources are now allowed.
  • Block the user from creating sub resources under a subcontract resource.
  • Simple prototype integration to run an OpenLCA analysis from Blender
  • Project libraries are now sorted alphabetically for convenience
  • Hide types collection when importing assets.
  • Improved file selection filters to filter by the right file type.
  • Various code cleanup, optimisations, tooltips, and descriptions.
  • Minor iterator optimisation to prevent inverse check for associated materials
  • Rudimentary handling of purging voids and fills
  • Windows now move with openings and walls when toggled.
  • Filtered imports is now much faster and works with omitted aggregates
  • IfcZip and IfcXML can now be set manually, and prevent double loading when importing, which can save 20 seconds for large file imports.
  • Improve usability by distinguishing disable versus remove icons.
  • Work schedule psets are now supported, so you can set work day/week/month durations
  • OpenCDE API now validates data against the schema.
  • Complete IfcSIUnitName exponents are now available.
  • Keep active object as active when creating ifc file.
  • Keep active object when removing from containers.
  • Add tooltip to CopyToContainer Operator.
  • IfcCobie : Prevent executing operator if no ifc file.
  • BlenderBim : Improve BCF project UX.
  • New site project library for stuff like site sheds and cranes
  • Improve UX of task tree by shifting buttons and changing column widths
  • Cost subtotals that are calculated from per X units are now supported
  • Cleanup : Use clear instead of while…remove loop for optimised list refreshing.
  • Extract Docs is bundled with IfcPatch module.
  • You can now assign rates from a schedule of rates to a cost plan
  • You can now browse a schedule of rates alongside a cost schedule
  • UoM and unit rates are now shown for schedule of rates in costing
  • You can now insert windows in walls.
  • You can now assign / unassign cost items in a schedule of rates to type products
  • You can now add and edit context dependent units including dimensional exponents
  • Import of CSV-based schedule of rates is now possible
  • Half complete “add window” tool prototype
  • Implement metric constraints in the ifcopenshell.api.
  • Improve ifc patch arguments User Experience.
  • Improved accuracy of boolean modifiers for dynamic voids
  • Demo library now includes a window type. Neat.
  • Walls and slabs (or any vertical or horziontal layer) now auto recalculate origins after editing
  • Adding openings now intelligently detect the shape of the element you are voiding.
  • A Blender material is now always applied even if indirectly applied through a set or usage.
  • New feature to select the type’s Blender object of the active object.
  • New convenience button to add an empty for a type with no representation
  • You can now create shapes of profiles when debugging.
  • Bug where auto spatial containment assignment failed when you were not in a container.
  • You can now edit psets of profiles
  • New profile browser with basic profile edit and remove feature.
  • You can now import profile definitions from a library
  • Added some named dimensions for units.
  • Implement cost identification numbers and big cleanup to cost schedule UI
  • New utility to get the exponential dimensions of named unit types
  • Implement ability to add SI units
  • New feature to toggle default project unit assignment
  • You can now edit the unit basis of a cost value for a schedule of rates
  • You can now assign resource-based parametric quantities to cost items
  • Implement task-based parametric cost item quantities
  • Changing task scheduled dates now auto updates its related quantity take off data
  • You can now remove cost quantities in bulk.
  • Parametric quantity breakdowns for cost items are now shown
  • Assigning a product to a cost item now also assigns a quantity in one step
  • New interface to view physical products assigned to a cost item
  • Distribution IFC-extended pset definitions for parametric costing and modeling
  • Implement resource quantity sets for parametric quantification
  • Implement task quantity sets for parametric quantification
  • Parametric types can how define a default layer set direction.
  • You can now parametrically create profile / layer based objects of any type, no longer limited to walls, slabs, etc.
  • You can now add and edit monetary units, and basic editing of other unit types.
  • Updating model quantities now auto refreshes parametric quantities in cost schedules
  • Copying an object / class now also copies pset and qtos
  • BlenderBIM and ifcopenshell.api features to enable adding and editing resource time information
  • You can now import a cost schedule from an IFC project library
  • You can now create curve shapes from the debug panel too
  • You can now customise cost category columns in the cost schedule tree
  • Ifc5d can now parse cost category breakdowns in CSV form
  • You can now import cost schedules as CSVs into IFC in Blender
  • New Ifc5D utility for converting and generating analysis of IFC cost data
  • Feature to enable assigning Construction Resources to Tasks
  • You can now import materials from a project library
  • A whole bunch of drawing improvements, though not yet exposed to the user. Watch this space!
  • Deleting a material set from a type now also purges usages from type instances
  • New feature to copy the material of the active object to selected objects.
  • Switching BCF viewpoints is now sigificantly faster on large projects.
  • BCF cameras now support global absolute coordinates with a Blender offset
  • Clearer licensing across codebase.
  • New feature to extend columns, beams, and members to a target
  • Units for cost items are now autodetected
  • New utility to derive the unit of a property or quantity.
  • You can now delete unit assignments
  • New unit utility to auto detect SI unit dimensional exponents
  • You can now view all assigned project units
  • You can now toggle whether decomposed elements are parented in blender when editing, so voids/fills etc move with you.
  • Walls are now dynamically voided when joining, so you can join/unjoin voided walls
  • Add new inverse_relationship in selector for bounded by relationships.
  • New BCF-API client and OpenCDE Foundation-API client system.
  • Add sample docstring and type hints for IfcPatch recipe.
  • IfcClash is now able to be built as an isolated Python binary. Hooray!
  • Using global keyword is not mandatory but may help debugging
  • Add documentation for how to use IfcClash.
  • New hppfcl IfcClash packaged for the BlenderBIM Add-on. New MacOS support.
  • Improve Debug Panel UI.
  • Improve UI for multi input string fields.
  • New ifcopenshell.geom.tree based broadphase collision for IfcClash instead of aabbtree.
  • Add descriptions to IFC Search function.
  • WIP experimental hpp-fcl and aabbtree-based IfcClash
  • Fix bug where style attributes couldn’t be edited.
  • Fix example and document quirk to prevent memory related bug.
  • Fix warnings when no people or organisations existed.
  • Fix bug where removing material from IfcMaterialList removes all occurences of the material.
  • Fix bug where the pset templates with multiple applicable entities only checked the first entity
  • Fix errors if no ifc file.
  • Fix errors in console due to accessing empty enum.
  • Fix error when trying to select type if type is not set.
  • Fix error when adding opening with None object.
  • Fix error when filling opening with None object.
  • IFC Cobie : Fix Elements not being assigned in selector.
  • Fix bug where changing slab layer thicknesses didn’t work if it didn’t have a solidify modifier already.
  • Fix bug where walls now grow or shrink from their origin point.
  • Fix bug where you could accidentally have a layer set with zero thickness which caused object creation to fail.
  • Fix bug where removing objects fails. Now using a breadth-first search and maintain insertion order on remove_deep().
  • Fix bug in work schedule cascading where some cascades wouldn’t work and non-working dates would lead to an infinite recursion
  • Fix bug where editing a schedule finish date by itself wouldn’t work
  • Fix bug where you couldn’t delete non active task columns
  • IfcClash now has logging and fix bug where exclude clash filters on large files was very slow
  • Fix bug where IFC project libraries could not be imported as a file.
  • Fix bug where you couldn’t load the add-on in background mode.
  • Fix bug to prevent users from appending a project library asset twice
  • Fix bug where you couldn’t use userdefined types for type elements
  • Fix bug where wall origin recalculations will shift openings
  • Fix bug where FM types for COBie were not selected properly
  • Fix bug where undoing broke the IFC link for child objects
  • Fix builds to use name “blenderbim” instead of “blender28-bim” which now confuses people since 2.9 is out.
  • Fix bug where materials weren’t created when importing assets from a library
  • Fix error due to trying to patch non-existent file
  • Fix IfcPatch pyinstaller script to make it easier to distribute ifcpatch.
Blender 3D Architect Pro

Comments

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blender 3D Architect Newsletter

Receive free assets, news, and resources for architecture

We respect your privacy and do not tolerate spam and will never sell, rent, lease or give away your information (name, address, email, etc.) to any third party. Nor will we send you unsolicited email.