Showcase of real time render engines at Siggraph 2009

The Siggraph of this year showed how strong the real time render technologies will come to the workflow of all 3d artists in a short time. Almost all tools are based on GPU power to render scenes in real time, which will demand even more from the video cards of your computers. One of the […]

Real time rendering with Photon Mapping and Gamma Correction

If there is something that I always recommend to my students, is to read a lot about the theory behind computer graphics, because not only from visual exercises we learn to be better artists. From all the reading available on the web, I really like the ones that explain concepts and techniques that we sometimes […]

Is real-time rendering the future? even for Blender 3D?

One of the big news about the rendering market last week was the announcement of new releases from two major commercial render engines. In a few weeks we will see a new version of V-Ray and FryRender, both dedicated to work with real-time rendering. They are called V-Ray RT and FryRender RT, and as a […]