3D Floorplans with E-Cycles (Profile)

The project profile series of Blender 3D Architect is a collection of articles aiming for feature projects related to architectural visualization. We invite talented artists to share additional details about each project to demonstrate how they approach each stage. And also allow each author to publicize their work among our readers. How does it work? […]

Isometric rendering with Blender Cycles for architecture

In the past architectural visualization was a realm of artists working with watercolor, paint and large sets of tools. To get a perspective of anything on paper you would probably have to draw by having your vanishing points, set the lines and start building the image. Another popular technique was the isometric view of a […]

How to create a true isometric camera for architecture?

In architectural visualization, we often have to deal with a camera that mimics the human eye, by placing it inside a room or at ground level outside a building model. But, sometimes you may have to work on something other than this type of camera. A typical kind of perspective used for architecture is axonometric, […]

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