Exterior visualization with Blender: On the terrace

The use of vegetation could become a challenge for an exterior visualization project, especially if you don’t have the right assets. It could be only grass or a small collection of trees. When you get the right objects at the scene, a landscape will become a significant contribution to the visualization project. Do you want […]

How to render alpha maps in Blender 3D and YafaRay for architecture

In one of the articles of the blog I have written about the setup of alpha maps in LuxRender, to render trees and other elements that could be created and rendered with textures, especially vegetation for external architectural visualization. Since then, a lot of people ask me about the same technique applied to YafaRay. Is […]