Rounded bevelling for Blender – GSoC

An article posted here last week on Blender 3D Architect mentioned some possible new modeling tools for Blender, which are available as part of the Google Summer of Code in the Sushi branch. That article was about the tools developed by Luke Frisken that might help with precision modeling in Blender. Besides those new snapping […]

How to use the Bevel modifier to chamfer edges of a model?

Almost all artists that start a visualization project want a photo real result at the end. There are a lot of ways to get that result with external renderers, great textures and some other tricks. But, one of the first things that you should do to improve your scenes is to chamfer all edges in […]

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