Blender 2.47 and architectural visualization

After a long pause, I`m finally back to the blog. This long time without updates was due to the revision of my Brazilian Blender book, which is going to the third edition. I guess it`s a great milestone for me, after all, the editorial market here in Brazil is not that big, and it shows that Brazilian artists are getting interested in Blender. The Apricot project (Yo Frankie!) is calling the attention of game artists and developers, I`ve received almost five messages a week, with people interested in learning Blender to develop games.

Now, let`s get back to Blender and architectural visualization.

A brand new version of Blender is out, Blender 2.47! This is mostly a bugfix release, but it doesn`t mean that new features aren`t available. In fact, there are new features for this release! Unfortunately, the Grease pencil system was not on of them. What about the new features? Most of them are related to the Yo Frankie! (Apricot) project, and involves the new snapping tools, already mentioned here and new options for the Logic Panel of Blender. If you work with architectural visualization, there aren't many improvements besides the new snapping tools.

Since we talked about Blender improvements for architectural visualization, I haven`t mentioned a really cool project going on at the Blender Wiki. It`s called BlenderArchiProject, and the goal is to gather suggestions to improve Blender, or develop new tools specially for architectural visualization. If you have any ideas or suggestions, just make a user at the Wiki and put your ideas there.

Here are a few areas that could get improvements, and new features that would help a lot the work for architectural visualization:

  • Precision modeling
  • Render API
  • Parametric modeling
  • Customizable units
  • Offset tool

These are some of the items in my “wish list”, and almost all of them are listed on the BlenderArchiProject already.

Some of these features are already planed to be released with Blender 2.50, like the Render API. With this feature, Blender will be able to use a lot more external renders, and the new generation of YafRay (YafaRay).

If you have some other ideas, go there and put them on the list.

Comments

  • Willem
    Reply

    Thanks for this blog. There’s really a lot of useful info to find here.

    Greetings from a fellow 3d artist in Europe.

  • Mifuyne
    Reply

    You can actually get Grease Pencil built right into Blender, but you have to compile your own copy from source. After that, you won’t find it in the mode dropdown, it’ll be in the View menu of the “3D View” panel. There may be more hidden goodies in the SVN version so it may be worth the effort of compiling a version yourself 🙂

  • Willie
    Reply

    I’d like to say “Amen” to your wish list. Parametric modeling would open up so many possibilities. Thanks for your vision!

  • Claudio
    Reply

    Hello, Allan. Congratulations for your great work. I also live in Brazil, and I am new to Blender. To me, the weakest links of Blender, undoubtedly a great tool, are:

    1. The absolutely poor documentation. Thanks to the “open project” profile of the software, the documentation is not centralized, is inaccurate or based on older versions. And the worst: it’s online.

    2. The messy interface. The panels are not totally visible in the bottom; if you resize it you just can’t see the buttons labels.

    So, please, more conventional documentation and interface for this great 3d tool!

    Thank you.