Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

Why should we use people on our architectural visualization projects? By inserting images or 3d models of future users of a planned space, you will be able not only to show how space will relate to “users” and also give a sense of scale.

A lot of projects we see around focus on getting furniture and textures right, but doesn't show any relation to the way people will use the space. For trained professionals, it is quite easy to get a sense of scale for a project, based on a single render. But, when you show that to a potential buyer it may get them in trouble trying to figure out the scale.

From time to time I do share some cutout people textures here on the blog. By using one of those textures applied to a plane, you will get an excellent reference for scale and at the same time use a lightweight resource, which won't add to much load on render times.

Do you want to get the ultimate collection of cutout people for architecture? It is a compilation made of 200 files. Just follow this link to visit Rone Berkerman's blog and find the download link. Just be patient because it is a relatively large file.

cutout people

With a huge number of cutout people like this one you will be able to add visual references for your projects quite quickly. Just browse through the files and look for the texture that best fit your project.

Did I mention that it is free?

Blender 4.3 for Complete Beginners (Workshop)
Previous

From SketchUp to Blender

Next

How to setup grass for the BGE

1 comment

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky