Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

One of the new features that are currently in development for Blender 3D and will be a great help for anyone working with architectural visualization, is the rewrite of the NURBS system. If you ever tried to work with the actual NURBS system in Blender you will notice that it really needs some improvement. It would be much easier to work with a NURBS system to model objects like a Panton chair, with is a great piece of furniture, but have a very curved and complex topology to model.

All tutorials and guides, that I know, are related to the steps required to create a chair like this are related either to Rhino or other NURBS based software. A few weeks ago a company that develops a plugin for SketchUp has made up a modeling contest. The winner created a Panton chair in SketchUp, using only poly modeling techniques. To show of how it was created, a video of the technique was created and posted in Youtube.

The technique is quite easy to follow, and if we try it out in Blender 3D, we won't need any extra plugins like in SketchUp. So, I face up the challenge and tried to model a Panton chair following the same workflow as the video. This is the final result:

blender3d-modeling-panton-chair-01

A quick search in Google will list a few great reference images for a Panton Chair, even with dimensions.

If you are looking for a modeling exercise with a bit of a challenge, I strongly recommend you to try out. The type of topology of this chair is quite difficult to control, and will require all your skills related to poly modeling. A great starting point is to avoid a high number of edge loops at the beginning, because make the curves harder to control.

To finish the tutorial, I create a studio setup to render the Panton chair using LuxRender. The material applied to the chair is a Glossy material with the exponent set to 100000, to make it looks like plastic. Here is the final render after a few minutes of interactions.

blender3d-modeling-panton-chair-02

Blender 4.3 for Complete Beginners (Workshop)
Previous

Modeling stairs for architectural visualization with scripts in Blender 3D

Next

Trick to minimize the noise in rendered images from Unbiased renderers

2 comments

  1. hi,

    thank you for showing this, i really like to use blender in everything, but sketchup is hard to let go. this helps a lot.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky