Procedural building generation with Blender

An upcoming update to Blender will open a lot of new modeling projects based on procedural controls with the Geometry Nodes editor. With this new editor, you will be able to control and create dozens of new shapes using nodes as if you were creating materials or editing PBR textures. The concept might be difficult […]

Getting started with Sverchok for 3D modeling

In the past couple of weeks, we talked a lot about how you can start making parametric models in Blender with the incredible Sverchok Add-on. It introduces many new Nodes to create 3D objects and modify them in many ways, including full parametric controls for objects. Since this is a new concept of modeling for […]

Blender for architecture: Grease Pencil and Sverchok for walls (Demo)

As we usually mention here in Blender 3D Architect, using tools such as Blender in architecture often brings marketing and still image visualization as their primary and only potential contribution for a design. It can go much further than “simple” visualization with the current companion tools under development. When you mix those tools with existing […]

Lotus Temple in New Delhi with Blender and Sverchok (Demo)

A couple of days ago, we posted an article about an impressive tool for Blender called Svershock that includes visual programming options to make parametrical models. At the time, it might not become clear the benefits of using such an option to make architectural models in Blender. If you want to see an example, here […]

Parametric modeling with Nodes for Blender: Sverchok Add-on

A popular tool among architects that can create complex parametric shapes of buildings is Grasshopper 3D that works with Rhinoceros 3D. The tool works like a visual programming tool and gives you a lot of freedom to make complex structures that would be time-consuming to make using a traditional extrude only approach. We eventually get […]