Procedural building generation with Blender

An upcoming update to Blender will open a lot of new modeling projects based on procedural controls with the Geometry Nodes editor. With this new editor, you will be able to control and create dozens of new shapes using nodes as if you were creating materials or editing PBR textures. The concept might be difficult […]

Free procedural fabric texture for Blender

We usually share with our reader’s collections of materials and textures that you can use in architectural projects. Most of those textures are in PBR format, which means they feature multiple texture maps. Each map is responsible for a visual aspect of those materials. If you remove any one of those maps, your material won’t […]